Browse Topic: Augmented / virtual reality
Driver-in-the-Loop (DIL) simulators have become crucial tools across automotive, aerospace, and maritime industries in enabling the evaluation of design concepts, testing of critical scenarios and provision of effective training in virtual environments. With the diverse applications of DIL simulators highlighting their significance in vehicle dynamics assessment, Advanced Driver Assistance Systems (ADAS) and autonomous vehicle development, testing of complex control systems is crucial for vehicle safety. By examining the current landscape of DIL simulator use cases, this paper critically focuses on Virtual Validation of ADAS algorithms by testing of repeatable scenarios and effect on driver response time through virtual stimuli of acoustic and optical warnings generated during simulation. To receive appropriate feedback from the driver, industrial grade actuators were integrated with a real-time controller, a high-performance workstation and simulation software called Virtual Test
The integration of Advanced Driver Assistance Systems (ADAS) into modern vehicles necessitates innovative solutions for interior packaging that balance out safety, performance, and ergonomic considerations. This paper introduces an inverted U-shaped steel tube cross car beam (CCB) as a superior alternative to traditional straight tube designs, tailored for premium vehicle instrument panels. The U-shaped geometry overcomes the limitations of straight tube beams by creating additional packaging space for components such as AR-HUDs, steering columns, HVAC systems, and electronic control units (ECUs). This geometry supports efficient crunch packaging while accommodating ergonomic requirements like H-point, eyeball trajectory, and cockpit depth for optimal ADAS component placement. The vertical alignment of the steering column within the U-shaped design further enhances space utilization and structural integrity. This study demonstrates that the inverted U-shaped CCB is a transformative
Virtual reality (VR), Augmented Reality (AR) and Mixed reality (MR) are advanced engineering techniques that coalesces physical and digital world to showcase better perceiving. There are various complex physics which may not be feasible to visualize using conventional post processing methods. Various industrial experts are already exploring implementation of VR for product development. Traditional computational power is improving day-by-day with new additional features to reduce the discrepancy between test and CFD. There has been an increase in demand to replace actual tests with accurate simulation approaches. Post processing and data analysis are key to understand complex physics and resolving critical failure modes. Analysts spend a considerable amount of time analyzing results and provide directions, design changes and recommendations. There is a scope to utilize advanced features of VR, AR and MR in CFD post process to find out the root cause of any failures occurred with
EPFL researchers have developed a customizable soft robotic system that uses compressed air to produce shape changes, vibrations, and other haptic, or tactile, feedback in a variety of configurations. The device holds significant promise for applications in virtual reality, physical therapy, and rehabilitation.
Virtual reality (VR) video games that combine screen time with exercise are a great way to get fit, but game designers face a major challenge — adherence to ‘exergames’ is low, with most users dropping out once they start to feel uncomfortable or bored.
Small, highly maneuverable Urban Air Mobility (UAM) air taxis might exhibit motions during hover and low-speed flight that are unfamiliar to many passengers, and for which there are no established guidelines to predict passenger comfort. Researchers performed a study in the Armstrong Virtual Reality Passenger Ride Quality Laboratory to identify relationships between sudden motion characteristics and UAM passenger comfort and acceptance. Twenty-three volunteer test subjects from the Armstrong workforce each completed a 15-minute experience as a passenger in a virtual air taxi simulation. Subjects evaluated a series of flight maneuvers with varying levels of sudden motion using a five-point rating scale and indicated which motion(s) they found uncomfortable. Researchers then administered a post-test questionnaire to relate the passengers’ ratings to their willingness to fly on a real air taxi with similar levels of motion. The study results relate peak heave acceleration and jerk to
The complex and turbulent ship airwakes make shipboard rotorcraft launch and recovery difficult for even the most seasoned pilots. One of the main challenges to using flight simulation to train pilots is the real-time accurate prediction of the ship airwake. A real-time, accurate methodology that is able to operate on personal computers without computational meshing is being developed for Advanced Air Mobility (AAM) applications. The early success of this novel approach indicates that it may be well-suited to meet the challenge of dynamic interface (DI) applications as well. To explore this, a novel reduced-order model (ROM) to represent unsteady airwakes for shipboard operations is underway. This ROM will be integrated into an ocean-based representative environment model (REM) to close the gap in real-time simulations without significant computational investment. The ROM effort presented here specifically investigates which superstructure wake characteristics are dominant in different
This paper investigates the use of multi-modal cueing through full-body haptic feedback to enhance pilot-vehicle system (PVS) performance, reduce mental workload (MWL), and increase situational awareness (SA) in both good and degraded visual environments (GVE/DVE). Piloted simulations were conducted using an H-60-like flight dynamics model in a virtual reality (VR) motion-based simulator, evaluating two ADS-33-like mission task elements (MTEs) – precision hover and slalom – under visual-only and combined visual and haptic feedback conditions in both GVE and DVE. The H-60 flight dynamics were augmented with a dynamic inversion (DI)- based stability augmentation system (SAS), implementing rate-command/attitude hold (RCAH) response type on the roll, pitch, and yaw axes and altitude hold response type on the vertical axis. The SAS was designed to achieve Level 1 handling qualities per ADS-33 standards. The full-body haptic cueing strategy leveraged an outer-loop DI control law, which
Augmented reality (AR) has become a hot topic in the entertainment, fashion, and makeup industries. Though a few different technologies exist in these fields, dynamic facial projection mapping (DFPM) is among the most sophisticated and visually stunning ones. Briefly put, DFPM consists of projecting dynamic visuals onto a person’s face in real-time, using advanced facial tracking to ensure projections adapt seamlessly to movements and expressions.
State-of-the-art fighter aircraft have a large number of support systems that operate in multiple areas. These systems are continuously optimized to achieve maximum efficiency and performance. Countless sensors monitor the environment and generate important data that helps to understand the areas overflown. But even in life-threatening combat situations, target acquisition systems support pilots and provide additional information that can be decisive with the help of augmented reality (AR) and artificial intelligence (AI). Military aviation is an arena with great potential for the use of technical aids that have transformed the original fighter aircraft into a technological masterpiece. In addition to the high level of complexity, the upcoming generation change from fifth- to sixth-generation fighter jets poses major challenges for component suppliers and accelerates the pace of technological competition. A military fighter jet is already an extremely demanding environment for
State-of-the-art fighter aircraft have a large number of support systems that operate in multiple areas. These systems are continuously optimized to achieve maximum efficiency and performance. Countless sensors monitor the environment and generate important data that helps to understand the areas overflown. But even in life-threatening combat situations, target acquisition systems support pilots and provide additional information that can be decisive with the help of augmented reality (AR) and artificial intelligence (AI). Military aviation is an arena with great potential for the use of technical aids that have transformed the original fighter aircraft into a technological masterpiece.
Researchers in the emerging field of spatial computing have developed a prototype augmented reality headset that uses holographic imaging to overlay full-color, 3D moving images on the lenses of what would appear to be an ordinary pair of glasses. Unlike the bulky headsets of present-day augmented reality systems, the new approach delivers a visually satisfying 3D viewing experience in a compact, comfortable, and attractive form factor suitable for all-day wear.
This research aimed to explore the integration of Virtual reality technology in ergonomically testing automotive interior designs. This objective was aimed at ensuring that such technology could be used to ameliorate user comfort through controlled simulations. Existing ergonomic testing methods are often limited when it comes to recreating actual driving situations and quickly repeating design improvements. VR could be used as a solution because its ergonomically tested simulation can be used to provide users with the real experience of driving. The users can be observed while they experience it and asked for their feedback. For this research, an interactive VR environment imitating a 10-minute-long trip through traffic and changing road conditions was created. It was populated by ten users, concatenated equally in men and women, both aged 20-35, representing approximate demographics of workers in the automotive production industry. Participants of the research were asked to use
Seoul National University College of Engineering announced that researchers from the Department of Electrical and Computer Engineering’s Optical Engineering and Quantum Electronics Laboratory have developed an optical design technology that dramatically reduces the volume of cameras with a folded lens system utilizing “metasurfaces,” a next-generation nano-optical device. By arranging metasurfaces on the glass substrate so that light can be reflected and moved around in the glass substrate in a folded manner, the researchers have realized a lens system with a thickness of 0.7 mm, which is much thinner than existing refractive lens systems. The research, which was supported by the Samsung Future Technology Development Program and the Institute of Information & Communications Technology Planning & Evaluation (IITP), was published on October 30 in the journal Science Advances. Traditional cameras are designed to stack multiple glass lenses to refract light when capturing images. While
A research team at The University of Texas at Austin created a noninvasive electroencephalogram (EEG) sensor that was installed in a Meta VR headset that can be worn comfortably for long periods. The EEG measures the brain’s electrical activity during the immersive VR interactions.
Researchers worldwide are currently working on the next evolution of communication networks, called “beyond 5G” or 6G networks. To enable the near-instantaneous communication needed for applications like augmented reality or the remote control of surgical robots, ultra-high data speeds will be needed on wireless channels. In a study published recently in IEICE Electronics Express, researchers from Osaka University and IMRA AMERICA have found a way to increase these data speeds by reducing the noise in the system through lasers.
Researchers have developed SPINDLE, a pioneering robotic rehabilitation system. Combining virtual reality (VR) with customized resistance training, SPINDLE offers personalized therapy to enhance strength and dexterity for activities of daily living (ADLs). Its adaptability and potential for home use represent a major advancement in tremor rehabilitation, with broader healthcare implications.
In the increasingly connected and digital world, businesses are sprinting to integrate technological advancements into their corporate fabric. This is evident with the emerging concept of “digital twinning.” Digital twins are virtual representations of real-world objects or systems used to digitally model performance, identify inefficiencies, and design solutions. This helps improve the “real world” product, reduces costs, and increases efficiency. However, this replication of a physical entity in the digital space is not without its challenges. One of the challenges that will become increasingly prevalent is the processing, storing, and transmitting of Controlled Unclassified Information (CUI). If CUI is not protected properly, an idea to save time, money, and effort could result in the loss of critical data. The Department of Defense's (DoD) CUI Program website defines CUI as “government-created or owned unclassified information that allows for, or requires, safeguarding and
Flight mechanics modeling and real-time simulation of rotorcraft have many challenges including the aerodynamics and dynamics of the rotor system, rotor inflow, and wake-airframe interactions. Furthermore, interactional aerodynamic effects are difficult to characterize, in particular during early configuration down-selection. Rotorcraft configurations under consideration for advanced air mobility applications are trending toward designs with coaxial rotor systems and multiple distributed propellers / rotors in close-proximity with one another and the airframe. This proximity leads to strong coupling between the rotor inflow and lifting surfaces (e.g., tiltwing and lift+cruise urban air mobility concepts). This paper describes recent work toward the development of a general-purpose modeling framework for flight mechanics analysis and simulation of rotorcraft and aircraft configurations proposed for advanced air mobility applications. This modeling framework was developed for assessment
Piloted simulation has been used for decades to support flight test activities at the Naval Air Warfare Center Aircraft Division located at Naval Air Station Patuxent River, MD. Conventional lab stations at the Manned Flight Simulator facility have been used effectively to support a wide range of flight test requirements. However, there were limitations with these conventional lab stations when the purpose was to assess handling qualities and pilot workload while landing rotorcraft aboard a ship. Two critical simulation elements were determined to be necessary: (1) an expanded field of view so the pilot could see the ship deck below the aircraft and (2) a motion system to provide the pilot with vital proprioceptive cueing in the turbulent ship environment. A new Virtual Reality Lab was developed at Patuxent River that included these key features. The primary components of the lab included virtual reality headsets, an Unreal Engine image generator, ocean and ship visual models, a six
The National Research Council of Canada (NRC) has recently developed an Integrated Reality In-flight Simulator (IRIS) that allows helicopter pilots to fly the NRC's Bell 412 Advanced Systems Research Aircraft (ASRA) while wearing a commercial off-the-shelf (COTS) virtual reality headset. IRIS is the first airborne simulator of its kind that combines COTS virtual reality and Fly-By-Wire (FBW) synthetic turbulence for helicopter operations. Simulations are not exact replications of actual environments; therefore, a methodology of comparing pilot workload with respect to an analysis of the differences between the simulated and actual environments is required. During a recent flight trial, NRC validated the effectiveness of IRIS to replicate a pilot's workload during ship landing tasks using these workload scales. During the analysis, NRC took initial steps in developing methodologies to examine environmental characteristics and then correlate them to an associated pilot workload. The work
Refueling mid air is considered as important force multiplier for e.g. conducting search and rescue operations. Due to close proximity to the tanker, the refueling hose and drogue as well as the receiver can be strongly affected by the tanker's wake. Thus, the refueling drogue extended from the tanker by a hose is often oscillating from turbulence. Contact with the tanker has to be established by positioning the receiver's refueling probe within the tanker's drogue. During qualification training pilots are instructed to not focus on the drogue, due to its oscillations. This is done since chasing the drogue often leads to over-controlling and therefore mostly to a failed contact attempt. The presented research aims for improving today's Helicopter Air-to-Air Refueling (HAAR) as well as related training efficiency by a gain of understanding in this phenomenon. Therefore, the HAAR real-time simulation scenario at German Aerospace Center's (DLR) Air Vehicle Simulator (AVES) was extended
This paper describes development and testing of a low-cost device mounted on in the pilot seat of a rotorcraft simulator with the aim of improving the perceived realism of the flight. The device acting vertically from the bottom of the seat is used to communicate changes of acceleration in the vertical direction corresponding to heave movement of the simulated aircraft. A bespoke flight simulator system was developed, featuring modular design and virtual reality (VR) visualisation to enable comparative testing with a full motion system. Objective analyses have shown similarities between the two motion cueing configurations when contrasted with only using visual cues.
Designing an automotive seat, it is required to perform a detailed study of anthropometry, which deals with measurement of human individuals and understanding human physical variations. It also requires application-based movement study of driver’s hands, feet’s & overall body movement. It is very difficult to design seat curvatures based on any static manikin-based software. We at VECV, have developed a new concept using mixed reality VR technology to capture all body movements for designing best in class seat curvature to accommodate variety of drivers with different body types. We have designed a specialized static bunk, which has a wide range of seat, steering and ABC paddle adjustments, which are integrated with virtual data. We use to study and capture the data of driving position and other ergonomic postures of wide range of people with different body types on this static bunk according to their comfortable driving posture. In this comfortable driving posture, user is immersed in
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