Browse Topic: Rehabilitation and physical therapy
EPFL researchers have engineered a fiber-based electronic sensor that remains functional even when stretched to over 10 times its original length. The device holds promise for smart textiles, physical rehabilitation devices, and soft robotics.
EPFL researchers have developed a customizable soft robotic system that uses compressed air to produce shape changes, vibrations, and other haptic, or tactile, feedback in a variety of configurations. The device holds significant promise for applications in virtual reality, physical therapy, and rehabilitation.
Researchers have succeeded in adding finger straightening or extension to soft rehabilitation gloves through a novel foldable pouch actuator (FPA) without compromising the already existing functionality of finger bending or flexion.
Researchers have developed SPINDLE, a pioneering robotic rehabilitation system. Combining virtual reality (VR) with customized resistance training, SPINDLE offers personalized therapy to enhance strength and dexterity for activities of daily living (ADLs). Its adaptability and potential for home use represent a major advancement in tremor rehabilitation, with broader healthcare implications.
Mild traumatic brain injury (mTBI) is common both in civilian and military populations and can be debilitating if symptoms do not resolve after injury. Balance problems are one of the most common complaints after sustaining an mTBI and often prevent people from returning to their previous quality of life. However, clear guidelines are currently lacking on when to initiate physical therapy rehabilitation and it is unclear if early physical therapy is beneficial.
The benefits of aquatic physical therapy and rehabilitation for those who have difficulty with weightbearing activities due to arthritis or injury, or those who are overweight, have long been known. There is also a significant population of wheelchairbound and disabled persons who use pools and spas for recreation or therapeutic purposes. A dilemma for these individuals is how to get in and out of the pool or spa safely.
This paper describes a low cost, PC based driving simulation that includes a complete vehicle dynamics model (VDM), photo realistic visual display, torque feedback for steering feel and realistic sound generation. The VDM runs in real-time on Intel based PCs. The model, referred to as VDANL (Vehicle Dynamics Analysis, Non-Linear) has been developed and validated for a range of vehicles over the last decade and has been previously used for computer simulation analysis. The model's lateral and longitudinal dynamics have 17 degrees of freedom for a single unit vehicle and 33 degrees of freedom for an articulated vehicle. The model also includes a complete drive train including engine, transmission and front and rear drive differentials, and complete, power assisted braking and steering systems. A comprehensive tire model (STIREMOD) generates lateral and longitudinal forces and aligning torque based on normal load, camber angle and horizontal (lateral and longitudinal) slip. The tire model correctly simulates saturation and can represent off-road behavior including plowing in soft soil at high sideslip angles. The articulated vehicle can simulate tractor/trailer rigs, articulated buses and recreational/utility trailer setups. The visual system image generator (IG) is composed of a high speed graphics accelerator and Intel Pentium processor. The IG is capable of 800x600-pixel resolution, and three screens can be combined to give up to a 135-degree field of view. A head-mounted display can also be used to give an unlimited field of view. The visual scene rendering includes full texturing, Goraud shading, and dynamic lighting effects. The update rate is 30-60 Hz depending on scene complexity, and the IG can render at a rate of 1 million polygons/second. The time delay for display presentation is less than 100 msec., which presents minimal interference with driver closed loop control. Tire model aligning torque and a steering system model are used to compute steering torque commands which are then displayed to the driver with a torque motor applied to the simulator steering column The simulator VDM provides all outputs needed for driver cueing, including inertial outputs for commanding the IG, steering torque commands, various instrument commands, and auditory feedback. This paper summarizes the basic IG and VDM, means for generating and presenting cueing feedback to the driver, and a unique approach for easily creating and presenting driving scenarios. Several PC based driving simulation applications are also described, including a hardware-in-the-loop steering simulation, and desk top and cab simulations for use in research, rehabilitation, training and prototyping.
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