Virtual Environment for Digital Human Simulation

2004-01-2172

06/15/2004

Event
Digital Human Modeling for Design and Engineering Symposium
Authors Abstract
Content
A general methodology and associated computational algorithm for predicting realistic postures of digital humans (mannequins) in a virtual environment is presented. The basic plot for this effort is a task-based approach, where we believe that humans assume different postures for different tasks. The underlying problem is characterized by the calculation (or prediction) of the joint displacements of the human body in such a way to accomplish a specified task. In this work, we have not limited the number of degrees of freedom associated with the model. Each task has been defined by a number of human performance measures that are mathematically represented by cost functions that evaluate to a real number. Cost functions are then optimized, i.e., minimized or maximized subject to a number of constraints. The problem is formulated as a multi-objective optimization algorithm where one or more cost functions are considered as objective functions that drive the model to a solution. A real-time algorithm is implemented and is used to drive digital human's motion in the virtual environment.
Meta TagsDetails
DOI
https://doi.org/10.4271/2004-01-2172
Pages
11
Citation
Mi, Z., Farrell, K., and Abdel-Malek, K., "Virtual Environment for Digital Human Simulation," SAE Technical Paper 2004-01-2172, 2004, https://doi.org/10.4271/2004-01-2172.
Additional Details
Publisher
Published
Jun 15, 2004
Product Code
2004-01-2172
Content Type
Technical Paper
Language
English