Validating the Sun System in 3ds Max for Recreating Shadows
2025-01-8685
To be published on 04/01/2025
- Event
- Content
- Shadow positions can be useful in determining the time of day that a photograph was taken and determining the position, size, and orientation of an object casting a shadow in a scene. Aastronomical equations can predict the location of the sun relative to the earth, and therefore the position of shadows cast by objects, based on the location’s latitude and longitude as well as the date and time. 3D computer software includes these calculations as a part of their built-in sun systems. In this paper, the authors examine the sun system in the 3D modeling software 3ds Max to determine its accuracy for use in accident reconstruction. A parking lot was scanned using FARO LiDAR scanner to create a point cloud of the environment. A camera was then set up on a tripod at the environment and photographs were taken at various times throughout the day from the same location in the environment. This environment was then 3D modeled in 3ds Max based on the point cloud, and the sun system in 3ds Max was set up using the date and time of the photographs. The photographs from the environment were then undistorted and aligned to the 3D environment using photogrammetry techniques, and images were rendered in the same positions to compare the shadows in 3ds Max to the photographs. Through this process, the authors determined that 3ds Max sun system recreates the sun position adequately, and can be used to accurately determine the location and dimensions of shadows cast by objects of known dimensions and location.
- Citation
- Barreiro, E., Erickson, M., Smith, C., Carter, N. et al., "Validating the Sun System in 3ds Max for Recreating Shadows," SAE Technical Paper 2025-01-8685, 2025, .