Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation

2024-01-3850

11/15/2024

Features
Event
2024 NDIA Michigan Chapter Ground Vehicle Systems Engineering and Technology Symposium
Authors Abstract
Content
ABSTRACT

Autonomous vehicles provide a unique challenge for simulation to effectively and performantly model due to their system level complexity and the inclusion of autonomy software. This environment is made even more challenging when looking at the interactions of humans in-the-loop with the vehicles and autonomy software and also how to include more simulation in the testing process for Autonomous Vehicles. With the use of a software framework built from a Commercial off the Shelf (COTS) game engine the Ground Vehicle Systems Laboratory demonstrated the feasibility of real-time human, software and hardware in the loop testing of autonomous systems. This approach facilitated the execution of two major events which are described herein.

Citation: John Brabbs, Benjamin Haynes, Thomas Stanko, “Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation”, In Proceedings of the Ground Vehicle Systems Engineering and Technology Symposium (GVSETS), NDIA, Novi, MI, Aug. 11-13, 2020.

Meta TagsDetails
DOI
https://doi.org/10.4271/2024-01-3850
Pages
8
Citation
Brabbs, J., Haynes, B., and Stanko, T., "Using A Gaming Engine for Autonomous Vehicle Modeling and Simulation," SAE Technical Paper 2024-01-3850, 2024, https://doi.org/10.4271/2024-01-3850.
Additional Details
Publisher
Published
Nov 15
Product Code
2024-01-3850
Content Type
Technical Paper
Language
English