Simulation of Retroreflective Materials in a Physically Based Rendering (PBR) Engine

2020-01-0567

4/14/2020

Authors
Abstract
Content
Modeling retroreflective material in a three-dimensional computer modeling and Physically Based Rendering (PBR) engine is extremely difficult without fully understanding the physics behind how the light rays interact and behave with the retroreflective materials. Without the proper engineering and physics understanding, incorrect, inaccurate and unfair animations can be created that attempt to show the visibility of retroreflective materials. In this paper we will discuss the engineering and physics of retroreflective materials and how light interacts with these materials. We will also describe how to incorporate the engineering and science of retroreflective materials into a PBR engine to create a fair and accurate light simulation displaying the visibility of the retroreflective materials.
Meta TagsDetails
DOI
https://doi.org/10.4271/2020-01-0567
Citation
Cornetto, A. and Suway, J., "Simulation of Retroreflective Materials in a Physically Based Rendering (PBR) Engine," WCX SAE World Congress Experience, Detroit, Michigan, United States, April 21, 2020, https://doi.org/10.4271/2020-01-0567.
Additional Details
Publisher
Published
4/14/2020
Product Code
2020-01-0567
Content Type
Technical Paper
Language
English