New Behavioral Paradigms for Virtual Human Models
2005-01-2689
6/14/2005
- Content
- The earliest Digital Human Modeling systems were non-interactive analysis packages with crude graphics. Next generation systems added interactivity and articulated kinematic human models. The newest systems use real-time computer graphics, deformable figures, motion controllers, and user interfaces. Our long-term goal is to free the user as much as possible from interactive human model manipulation through direct understanding and execution of task instructions. We present a next generation DHM testbed that includes a scriptable interface, real-time collision-avoidance reach, empirical joint motion models, a versatile locomotion engine, motion capture and synthetic motion blends and combinations, and a smooth skinned scalable human model.
- Citation
- Badler, N., Allbeck, J., Lee, S., Rabbitz, R., et al., "New Behavioral Paradigms for Virtual Human Models," 2005 Digital Human Modeling for Design and Engineering Symposium, Iowa City, Iowa, United States, June 14, 2005, https://doi.org/10.4271/2005-01-2689.