New Behavioral Paradigms for Virtual Human Models

2005-01-2689

6/14/2005

Authors
Abstract
Content
The earliest Digital Human Modeling systems were non-interactive analysis packages with crude graphics. Next generation systems added interactivity and articulated kinematic human models. The newest systems use real-time computer graphics, deformable figures, motion controllers, and user interfaces. Our long-term goal is to free the user as much as possible from interactive human model manipulation through direct understanding and execution of task instructions. We present a next generation DHM testbed that includes a scriptable interface, real-time collision-avoidance reach, empirical joint motion models, a versatile locomotion engine, motion capture and synthetic motion blends and combinations, and a smooth skinned scalable human model.
Meta TagsDetails
DOI
https://doi.org/10.4271/2005-01-2689
Citation
Badler, N., Allbeck, J., Lee, S., Rabbitz, R., et al., "New Behavioral Paradigms for Virtual Human Models," 2005 Digital Human Modeling for Design and Engineering Symposium, Iowa City, Iowa, United States, June 14, 2005, https://doi.org/10.4271/2005-01-2689.
Additional Details
Publisher
Published
6/14/2005
Product Code
2005-01-2689
Content Type
Technical Paper
Language
English