Motion Approach for Turret System Physical Simulation

2026-01-7553

9/22/2026

Authors
Abstract
Content
Physical simulation permits government and contractor engineers to characterize, validate and test a complex weapon system’s many components and subsystems. This is particularly important when new sub-systems and components are in the prototype development stage and integrated into a full weapon system for the first time. This paper presents a comprehensive methodology in creating a motion environment to adequately test a functional turret system in a lab environment using the GVSC’s Crew Station Turret Motion Base Simulator. The simulator is a high-capacity, 6-degrees-of-freedom test device that utilizes computer-controlled hydraulic actuators and a platform to reproduce dynamic conditions encountered by a combat vehicle turret system traversing off-road terrain. The paper presents an iterative technique using the simulator’s measured frequency response functions to achieve a targeted response. Platform error and repeatability are presented which is key for “baseline vs. modified” studies.
Meta TagsDetails
DOI
https://doi.org/10.4271/2026-01-7553
Citation
Paul, V., Hoelscher, A., Tiguert, A., and Zywiol, H., "Motion Approach for Turret System Physical Simulation," 2026 NDIA Michigan Chapter Ground Vehicle Systems Engineering and Technology Symposium, Novi, Michigan, United States, August 11, 2026, https://doi.org/10.4271/2026-01-7553.
Additional Details
Publisher
Published
Yesterday
Product Code
2026-01-7553
Content Type
Technical Paper
Language
English