Highly Scalable and Cost Effective Hardware/Software Architecture for Car Entertainment and/or Infotainment Systems

2004-21-0071

10/18/2004

Authors
Abstract
Content
In the current automotive entertainment/ infotainment environment, subsystems are segmented by traditional technological familiarity and similarity. These subsystems include the radio space, the rear seat entertainment space, the infotainment space, and the satellite radio space. All of these subsystems are connected through the entertainment bus of the car. Simply speaking, the current architecture is cumbersome, unnecessary, expensive, and it is not scalable or easily reusable. The solution is integration by removing all of the redundancies and keeping only the technological necessities, while keeping hardware and software scalable.
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Citation
Troemel, H. and Burk, M., "Highly Scalable and Cost Effective Hardware/Software Architecture for Car Entertainment and/or Infotainment Systems," Convergence International Congress & Exposition On Transportation Electronics, Detroit, Michigan, United States, October 18, 2004, .
Additional Details
Publisher
Published
10/18/2004
Product Code
2004-21-0071
Content Type
Technical Paper
Language
English