Angular velocity perception plays an important role for a better sense of
presence in driving simulators.
This paper deals with the angular velocity perception threshold and sense of
presence.
A three degrees of freedom (DOF: roll, pitch, and heave) driving simulator, a
motion tracking sensor, a driving simulation software, and self-prepared
questionnaires were used.
Due to the subjective assessments, there were no significant differences between
static and dynamic platform types. Eight different cases were investigated with
respect to visual and inertial factors (field of view (FOV) and motion
platform).
Subjective evaluations showed that there were no significant differences between
static and dynamic conditions. Lower FOV, static platform, stereo vision
condition has provided the best condition (best realism depending on
objective-subjective measure relationship).