A Computer Simulation for Motorcycle Rider–Motion in Collision

2003-32-0044

09/15/2003

Event
Small Engine Technology Conference & Exposition
Authors Abstract
Content
A computer simulation method for motorcycle rider motion in a collision on a passenger car has been developed. The computer simulation results were in two cases of collision, at 45 degree and 90 degree angles against the side of a passenger car. The simulated results were compared to the test results for validation. The simulation software of explicit finite element method (FEM) has been used, because of its capability for expressing accurate shape and deformation. The mesh size was determined with consideration for simulation accuracy and calculation time, and an FEM model of a motorcycle, an airbag, a dummy, a helmet and a passenger car were built. To shorten the calculation time, a part of the model was regarded as a rigid body and eliminated from the contact areas. As a result, highly accurate dummy posture and head velocity at the time of contact on the ground were simulated in the two cases of collision. Each calculation time of two examples was approximately 50 hours with a computer of 14.4Gflops.
Meta TagsDetails
DOI
https://doi.org/10.4271/2003-32-0044
Pages
8
Citation
Namiki, H., Nakamura, T., and Iijima, S., "A Computer Simulation for Motorcycle Rider–Motion in Collision," SAE Technical Paper 2003-32-0044, 2003, https://doi.org/10.4271/2003-32-0044.
Additional Details
Publisher
Published
Sep 15, 2003
Product Code
2003-32-0044
Content Type
Technical Paper
Language
English