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Highly Scalable and Cost Effective Hardware/Software Architecture for Car Entertainment and/or Infotainment Systems
Published October 18, 2004 by Convergence Transportation Electronics Association in United States
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In the current automotive entertainment/ infotainment environment, subsystems are segmented by traditional technological familiarity and similarity. These subsystems include the radio space, the rear seat entertainment space, the infotainment space, and the satellite radio space. All of these subsystems are connected through the entertainment bus of the car. Simply speaking, the current architecture is cumbersome, unnecessary, expensive, and it is not scalable or easily reusable. The solution is integration by removing all of the redundancies and keeping only the technological necessities, while keeping hardware and software scalable.