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Virtual Environment for Digital Human Simulation
Technical Paper
2004-01-2172
ISSN: 0148-7191, e-ISSN: 2688-3627
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English
Abstract
A general methodology and associated computational algorithm for predicting realistic postures of digital humans (mannequins) in a virtual environment is presented. The basic plot for this effort is a task-based approach, where we believe that humans assume different postures for different tasks. The underlying problem is characterized by the calculation (or prediction) of the joint displacements of the human body in such a way to accomplish a specified task. In this work, we have not limited the number of degrees of freedom associated with the model. Each task has been defined by a number of human performance measures that are mathematically represented by cost functions that evaluate to a real number. Cost functions are then optimized, i.e., minimized or maximized subject to a number of constraints. The problem is formulated as a multi-objective optimization algorithm where one or more cost functions are considered as objective functions that drive the model to a solution. A real-time algorithm is implemented and is used to drive digital human's motion in the virtual environment.
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Citation
Mi, Z., Farrell, K., and Abdel-Malek, K., "Virtual Environment for Digital Human Simulation," SAE Technical Paper 2004-01-2172, 2004, https://doi.org/10.4271/2004-01-2172.Also In
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