A Gripper That Grasps by Reflex
TBMG-48662
08/01/2023
- Content
When manipulating an arcade claw, a player can plan all she wants. But once she presses the joystick button, it’s a game of wait-and-see. If the claw misses its target, she’ll have to start from scratch for another chance at a prize. The slow and deliberate approach of the arcade claw is similar to state-of-the-art pick-and-place robots, which use high-level planners to process visual images and plan out a series of moves to grab for an object. If a gripper misses its mark, it’s back to the starting point, where the controller must map out a new plan.
- Citation
- "A Gripper That Grasps by Reflex," Mobility Engineering, August 1, 2023.