This content is not included in
your SAE MOBILUS subscription, or you are not logged in.
Computer Animation Techniques for Use in Collision Reconstruction
Annotation ability available
Sector:
Language:
English
Abstract
The use of computer animation in the analysis of automobile collisions provides a reconstructionist the ability to ‘see’ an object from any perspective and visually depict its movement in three-dimensional space. Although many computer animation programs are currently available, none of these off-the-shelf software and hardware combinations are directed specifically at animating vehicle or occupant motion in conjunction with a collision. Many computer programs, specifically created for modeling vehicle or occupant motion, are available, but these typically do not create visual images with the detail offered in computer animation programs. Analysts can generate the data for computer animation by using collision simulation programs along with computer spreadsheets. Techniques for calculating the data required for computer animation are discussed in this paper.
Recommended Content
Authors
Citation
Grimes, W., "Computer Animation Techniques for Use in Collision Reconstruction," SAE Technical Paper 920755, 1992, https://doi.org/10.4271/920755.Also In
References
- Martinez, J.E. “Computer Aided Automobile Accident Reconstruction- Theory, Graphics, Animation” SAE Paper 850250
- McHenry, R.R. “A Computer Program for Reconstruction of Highway Accidents” Proceedings of the 17th Stapp Car Crash Conference SAE Paper 730980 November 1973
- Segal, D.J. “Highway-Vehicle-Object Simulation Model-1976” Calspan Report Nos. ZR-5461-V-6 through 8, ZR-5461-V-4-R, FHWA-RD-76- 165 February 1976
- Fleck, J.T. Butler, F.E. DeLeys, N.J. “Validation of the Crash Victim Simulator” Calspan Report Nos. ZS-5881-V-1 through 4, DOT-HS-806-279 through 282 1982 1-4