This content is not included in
your SAE MOBILUS subscription, or you are not logged in.
A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays
Technical Paper
2004-01-0270
ISSN: 0148-7191, e-ISSN: 2688-3627
Annotation ability available
Sector:
Language:
English
Abstract
This paper presents a practical, C programming architecture for developing graphics and graphical user interface (GUI) software for in-vehicle displays such as those found in automotive telematics, shipboard engine control panels and airplane glass cockpits. This paper will compare C graphics to several other methodologies for writing in-vehicle display software. It will also discuss techniques for mixing C graphics with application code written in object oriented languages such as C++ and Java.
Authors
Citation
Juran, M., "A Practical, C Programming Architecture for Developing Graphics for In-Vehicle Displays," SAE Technical Paper 2004-01-0270, 2004, https://doi.org/10.4271/2004-01-0270.Also In
In-Vehicle Networks and Software, Electrical Wiring Harnesses, and Electronics and Systems Reliability
Number: SP-1852; Published: 2004-03-08
Number: SP-1852; Published: 2004-03-08
References
- Turley, Jim “Motoring with Microprocessors,” Embedded Systems Programming September 2003 43
- Murphy, Niall Front Panel, Designing Software for the Embedded User Interface Emeryville, CA Publishers Group West 0-87930-528-2
- Williamson, Jason Henry, Hannah “Choosing the Right Graphics Development Approach,” Embedded Developers Journal June 2001 19
- Pont, Mick “Calling C Library Routines From Java,” Dr. Dobb's Journal July 2003 28
- Webb, Warren “Virtual Programmers Build Embedded Code,” EDN February 21 2002 32