Visual Cue Dominance Hierarchies: Implications for Simulator Design

851946

10/01/1985

Event
Aerospace Technology Conference and Exposition
Authors Abstract
Content
Fidelity requirements of flight simulators are addressed by proposing a classification based on informational, perceptual, experiential, and action implications. Fidelity assesment is argued to begin with cue inventory definition and empirical research. Cue evaluation is complex due to the presense of multiple cues for a single referent. A dominance hierarchy may emerge allowing little incidental learning to weak cues. An altitude holding experiment is reported to illustrate cue dominance effects. Other studies are discussed which also indicate possible non-optimun effects of using scenes with multiply redundant cues. Since certain flight situations may delete dominant cues, pilots need to be experienced using the weaker cues and this implies using simulators in reduced cue modes. Hence, maximun fidelity is not always desirable.
Meta TagsDetails
DOI
https://doi.org/10.4271/851946
Pages
20
Citation
Warren, R., and Riccio, G., "Visual Cue Dominance Hierarchies: Implications for Simulator Design," SAE Technical Paper 851946, 1985, https://doi.org/10.4271/851946.
Additional Details
Publisher
Published
Oct 1, 1985
Product Code
851946
Content Type
Technical Paper
Language
English