From Motion Capture to Motion Simulation: An In-vehicle Reach Motion Database for Car Design

2006-01-2362

07/04/2006

Event
2006 Digital Human Modeling for Design and Engineering Conference
Authors Abstract
Content
Realistic simulation of human posture and movement is one of key requirements for digital human models for workplace design. In a recent European research project REAL MAN (IST 2000-29357), we have suggested a data-based motion simulation approach, which includes motion capture, model-based motion reconstruction, motion analysis and data structuration, motion simulation and discomfort estimation. After the REAL MAN project, we have decided to apply this approach and to create a complete in-vehicle reach motion database for car interior design. The objective of this paper is to show our in-vehicle reach motion database.
Two female and four male subjects participated in motion data collection. Each subject carried out 64 reach movements which covered 17 common driver’s control command reaches. Motion data were analyzed in order to identify key kinematic characteristics of each motion and then structured according to subject’s anthropometric information; task and command location. An open architecture has been suggested and implemented allowing the integration of motion data of different tasks in a same data structure. Some examples will be shown to illustrate how this motion database can be used for car interior design.
Meta TagsDetails
DOI
https://doi.org/10.4271/2006-01-2362
Pages
9
Citation
Wang, X., Chevalot, N., Monnier, G., and Trasbot, J., "From Motion Capture to Motion Simulation: An In-vehicle Reach Motion Database for Car Design," SAE Technical Paper 2006-01-2362, 2006, https://doi.org/10.4271/2006-01-2362.
Additional Details
Publisher
Published
Jul 4, 2006
Product Code
2006-01-2362
Content Type
Technical Paper
Language
English