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New Behavioral Paradigms for Virtual Human Models
Technical Paper
2005-01-2689
ISSN: 0148-7191, e-ISSN: 2688-3627
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English
Abstract
The earliest Digital Human Modeling systems were non-interactive analysis packages with crude graphics. Next generation systems added interactivity and articulated kinematic human models. The newest systems use real-time computer graphics, deformable figures, motion controllers, and user interfaces. Our long-term goal is to free the user as much as possible from interactive human model manipulation through direct understanding and execution of task instructions. We present a next generation DHM testbed that includes a scriptable interface, real-time collision-avoidance reach, empirical joint motion models, a versatile locomotion engine, motion capture and synthetic motion blends and combinations, and a smooth skinned scalable human model.
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Citation
Badler, N., Allbeck, J., Lee, S., Rabbitz, R. et al., "New Behavioral Paradigms for Virtual Human Models," SAE Technical Paper 2005-01-2689, 2005, https://doi.org/10.4271/2005-01-2689.Also In
SAE 2005 Transactions Journal of Passenger Cars: Electronic and Electrical Systems
Number: V114-7; Published: 2006-02-01
Number: V114-7; Published: 2006-02-01
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